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AI Insights · Timothy · October 2024

Top 5 Entertainment Mascot Games in Latin America: Q3 2024 Performance

Explore the performance trends of the top 5 entertainment mascot games on a unified platform in Latin America during Q3 2024, with insights from Sensor Tower.

Top 5 Entertainment Mascot Games in Latin America: Q3 2024 Performance

During the third quarter of 2024, the top 5 entertainment mascot games on a unified platform in Latin America displayed varied performance trends in terms of downloads, revenue, and weekly active users. This analysis, based on Sensor Tower data, offers a glimpse into the market dynamics for these popular games.

Disney Emoji Blitz Game from Jam City, Inc. saw a peak in revenue at the beginning of July with approximately $24.2K, followed by a gradual decline, closing the quarter with around $18.3K. Downloads fluctuated significantly, peaking early in July at 9K and dropping to 215 by the end of September. Weekly active users decreased from nearly 58.4K in early July to about 40.9K at the quarter's end.

Angry Birds Dream Blast by Rovio Entertainment maintained a steady revenue flow, averaging around $10K to $12K weekly, with a slight uptick towards the end of the quarter. Downloads showed variability, with a notable peak in mid-September at 14K. Weekly active users remained relatively stable, averaging over 300K throughout the quarter.

SpongeBob Adventures: In A Jam from Tilting Point LLC experienced a moderate revenue trend, starting at about $4K and slightly declining to $3.6K by September's end. Downloads were significant, particularly at the start of July, with over 127K, before stabilizing around 22K to 32K in September. Active users showed a decline from 332.7K in early July to 239.7K by the end of the quarter.

World of Peppa Pig: Kids Games by Find Your Fun had a consistent revenue stream, hovering around $3K weekly. Downloads increased progressively, reaching over 105K in the last week of September. Weekly active users rose from 162.9K in early July to 260.1K at the end of September, demonstrating a positive growth trend.

Finally, Sonic Forces: Run Battle Game from SEGA showed a stable revenue pattern, starting at $2.5K and closing the quarter at $3.2K. Downloads peaked at 169K in mid-July but saw a decline to 86.8K by late September. Active users were robust, exceeding 1M in mid-July, but decreased to approximately 847.5K by the end of the quarter.

For more detailed insights and data on the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024